Gameplay trailer
Turntable of A small vintage cat knick knack. Game ready. Sculpted in Zbrush and painted in Substance Painter.
Turntable : A used lighter found within the hoarder environment - showing its grime and previous over use. Game ready. Made in Maya and painted in Substance Painter.
A suspicious looking hot dog found swimming in a toilet. Modeled in Maya and painted in Substance Painter.
I worked with a small group during the Unreal Mega Jam to create the game "Gob".
Gob was created within a week with the prompt "running out of space".
I was responsible for creating some props that were keys within the puzzles. Uploaded are the props upclose. All are created for game ready use.
Game description:
"Explore an unsanitary environment to complete a gourmet dish cooked by candle light.
Solve the puzzles of your messy home and enjoy the comfort that surrounds you."
Made by gamma girl
teammates:
James Cannizzaro - Game development, coding, animation, level design
Matt Ulicny - Environment art, illustrator, design
Marissa Borowski - Prop art
Link to game : https://gamma-girl.itch.io/gob