Marissa Borowski
Marissa Borowski
3D Environment Artist
Boulder, CO, United States

About

3D Environment Artist with experience working on Hyper Light Breaker and Possessors from Heart Machine. Stylized environments are my passion, and I love to tell stories through my work.
I love team environments and working alongside others. I am a passionate Game Dev, with experience in 3D Environment Art modeling, sculpting, texturing, and set dressing.
I am a team player and love to collaborate. I value clear communication and problem solving. Happy to jump into new things and always open and excited to learn more.

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Skills

3D ModelingRenderingCharacter ModelingEnvironment ModelingHard Surface ModelingLightingProp ModelingTexturingLevel DesignUnityPBR TexturingTexture BakingUnreal EngineHand Painted TexturesBlenderRoblox StudioDigital PaintingHDRP

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Premiere
Premiere
Procreate
Procreate

Productions

    • Video Game
      Hyper Light Breaker
    • Year
      2025
    • Role
      Environment Artist
    • Company
      Heart Machine
    • Video Game
      Roblox British Fashion Awards Event
    • Year
      2021
    • Role
      3D Artist
    • Company
      Funomena
    • Video Game
      Sentinels of Freedom
    • Year
      2020
    • Role
      3D Artist Intern
    • Company
      Underbite Games
    • Mobile Game
      ARISE Scavenger Hunt
    • Year
      2020
    • Role
      3D Artist
    • Company
      SpellBound AR

Experience

  • Environment Artist at Heart Machine
    April 2022 - November 2024

    Created 3D Assets based off concept art.

    UV, textured, and modeled assets to match the desired style of the

    game.

    Set dressed areas of the world.

    Took leadership in collaborating with concept art to establish a

    cohesive style in the environment.

  • 3D Aritst at Funomena
    October 2021 - November 2021

    Produced 3D game-ready assets and accessories for use

    within Roblox Studio Engine. Shipped to final game.

  • 3D Artist Intern at Underbite Games
    June 2020 - July 2020

    Worked within a team environment and produced 3D

    game-ready assets. Assets shipped to final product.

  • 3D Aritst at SpellBound AR
    March 2020 - April 2020

    Produced 2D concept art for 3D assets. 3D sculpted,

    modeled, and hand-painted assets for VR/AR applications.

    Assets shipped to final product.

  • Game Design: Teacher's Assistant at College for Creative Studies
    June 2019 - July 2019

    Assisted in teaching an Unreal Engine game design course

    to youth groups aged 10-13.

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