3D Environment Artist with experience working on Hyper Light Breaker and Possessors from Heart Machine. Stylized environments are my passion, and I love to tell stories through my work.
I love team environments and working alongside others. I am a passionate Game Dev, with experience in 3D Environment Art modeling, sculpting, texturing, and set dressing.
I am a team player and love to collaborate. I value clear communication and problem solving. Happy to jump into new things and always open and excited to learn more.
Created 3D Assets based off concept art.
UV, textured, and modeled assets to match the desired style of the
game.
Set dressed areas of the world.
Took leadership in collaborating with concept art to establish a
cohesive style in the environment.
Produced 3D game-ready assets and accessories for use
within Roblox Studio Engine. Shipped to final game.
Worked within a team environment and produced 3D
game-ready assets. Assets shipped to final product.
Produced 2D concept art for 3D assets. 3D sculpted,
modeled, and hand-painted assets for VR/AR applications.
Assets shipped to final product.
Assisted in teaching an Unreal Engine game design course
to youth groups aged 10-13.